Particle Designer
I'm currently working on an iPhone app using cocos2d for iPhone and I just ran across Particle Designer, an awesome OSX app by the 71Squared guys.
The app allows you to create particle emitters by adjusting parameters.
The generated emitters can then be exported into plist files which can be loaded into a cocos2d scene with a couple lines of code:
CCQuadParticleSystem *particles = [CCQuadParticleSystem particleWithFile:@"fireball.plist"];
[self addChild:particles];
-R
@ramontorres
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